![]() ![]() With so many options in the original release’s sandbox, it can be a bit of a challenge to add even more units to the mix. The result? You’ll click through (or skip) some long elements of backstory, then play a map set in the past that somehow also has all of your current-day armies to use. Dancing Dragon clearly cares about the lore of the world, and wants you to care too! But the mechanics don’t align. We get why these might cost a bit more, but as it is? Sure, you’ll pass on a copy of your protagonist, but you can snag a six-pack of powerful dragon riders with those funds and that’ll break the game way more.Īs with the base game, the new Symphony of War: Legends content has a serious disconnect between story and gameplay. This includes copies of story characters, too - now with accompanying question mark appended to their names to indicate their dubious place in canon - though these units are significantly more expensive than generic counterparts. You can also use a new earnable currency, Memory Fragments, to essentially buy back units from previous campaigns. The game’s developer, Dancing Dragon Games, spent more time making maps look like maps in those! These, though? What if you’re defending a square area from all sides? Or you’re navigating a labyrinthine teleporter puzzle? They can be interesting to fight, to be clear, but they aren’t here for the world-building. Compared to the existing stages, these are definitely more gameplay-first. ![]() You’ll also find a few thoughtful map designs, challenging you to push to particular objectives or split your forces. There’s some flashback stories for some of the game’s side characters, like Ragavi or Beatrix. The new Symphony of War Legends stuff is very much paired with the main campaign, unlocking map by map as you progress through the main chapters. ![]()
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